#ifndef __BRICKMANAGER_H__
#define __BRICKMANAGER_H__

#include "IObject.h"
#include "m_shader.h"
#include "brick.h"
class BrickManager : public IObject
{
private:
  float count;
  void create();

public:
  BrickManager();
  void draw(Shader shader);
  void update(float dt);
};

#endif